AI · 2h ago
Generative AI's 'no pity system' makes it a costly gacha game
A developer argues that generative AI is like a gacha game with no pity system, where success is random and retries don't improve odds. Each generation costs cents, but human judgment time can cost hours, making it inefficient for precise tasks. The model's lack of memory between attempts means even hundreds of tries may not yield the desired result.
Meridian48 take
The analogy highlights a real pain point: generative AI's unpredictability can make it more expensive in human time than in compute, especially for tasks requiring exact outputs.
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