Dev Tools · 14h ago
GQEngine: A Simple, Code-First 2D Game Engine in Lua
GQEngine is an experimental, plugin-based game engine written entirely in Lua, targeting 2D game development with a code-only approach. It uses LuaJIT and lua-sdl2 for performance close to native C, avoiding complex languages. The project aims to simplify educational content creation for Game Quest Studio.
Meridian48 take
While promising for Lua enthusiasts, GQEngine is in early planning and faces stiff competition from established engines like Love2D and Defold.
game-enginelua