Dev Tools · 6h ago
Fixing a False Game Over in a Three.js Arcade Game
A bug in the browser game Solstice Leap caused a game over when the player tapped the jump button without leaving the platform. The landing logic only checked if the player reached the next platform, not if they remained on the starting one. The fix records both the origin and target platforms to allow safe returns.
Meridian48 take
A simple edge case fix that highlights how game logic must account for all valid states, not just success or failure.
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A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game →
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three.jsbug-fix