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Dev Tools · 1h ago

Developer Opens APK to Trace 0.46 MiB Size Mystery

By Meridian48 News Desk · Summarised from DEV Community ·

A developer compared two Unity APK builds to find where a 0.46 MiB increase went. By treating the APK as a ZIP file and comparing entry sizes, they discovered the extra bytes were in a DLL file, not in Unity's packed-asset report. The technique reveals that APK size, BuildReport.totalSize, and packed assets measure different things.

Meridian48 take
This is a practical debugging deep-dive for Unity developers, but the core lesson—that build reports can misattribute size—is broadly applicable to any compiled app.
Read the full reporting
I Opened the APK to Find the 0.46 MiB PackedAssets Could Not Explain →
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unityapk-analysis
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