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Dev Tools · 2h ago

Developer Open-Sources Game Backend Before Building the Game

By Meridian48 News Desk · Summarised from DEV Community ·

A developer released DWCS, an open-source backend for coordinating distributed computation and synchronizing world state in multiplayer games. The project is engine-agnostic and designed to reduce server costs by offloading work to clients. It was created before the planned open-world VR game enters development.

Meridian48 take
Open-sourcing infrastructure before the product is a bold move that could attract contributors, but the backend's value depends on the game's eventual success.
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I Open-Sourced the Backend Before Building the Game →
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