Dev Tools · 2h ago
Developer Open-Sources Game Backend Before Building the Game
A developer released DWCS, an open-source backend for coordinating distributed computation and synchronizing world state in multiplayer games. The project is engine-agnostic and designed to reduce server costs by offloading work to clients. It was created before the planned open-world VR game enters development.
Meridian48 take
Open-sourcing infrastructure before the product is a bold move that could attract contributors, but the backend's value depends on the game's eventual success.
open-sourcegame-backend