Dev Tools · 2h ago
Developer Builds Real-Time Multiplayer Prediction Game with BigInt Scaling
A developer created RPS League, a browser-based prediction game using Next.js, Node, and BigInt to handle massive numbers beyond 9 quadrillion. The game resolves matches every 5 seconds via Server-Sent Events and includes features like idle auto-predict and a RAG-powered Oracle guide. The project showcases solutions for SSE buffering, stateful routing, and tab visibility handling.
Meridian48 take
While the game itself is niche, the technical deep-dive offers practical patterns for real-time web apps and BigInt arithmetic that could benefit other developers.
Read the full reporting
How I Built a Real-Time Multiplayer Prediction Game with Next.js, Node, and BigInt Suffix Scaling →
DEV Community
real-time-gamingbigint-scaling